Intel going for fan and athlete experience gold at the 2020 Tokyo Olympic Games

INTEL is looking to redefine their gold medal standard in terms of fan and athlete experience at the 2020 Olympic Games in Tokyo.
After their highly successful collaboration with the PyeongChang 2018 Winter Olympic Games, Intel is partnering with the International Olympic Committee, the Tokyo Organizing Committee of the Olympic Games and a wide range of partners to raise the bar in Japan next summer.
Intel's approach to Tokyo 2020 will see them draw on cutting edge innovations in 5G platforms, artificial intelligence solutions, immersive media and esports, with a focus on three areas: Compute, Connect and Experience.

Rick Echevarria, general manager of Intels Olympics Program, said: The Winter Games in PyeongChang represented our first collaboration with the IOC and we look forward to extending and deepening that relationship in the years ahead.
"Intel is focused on delivering world-class technology integrations at the Tokyo 2020 Olympic Games to improve the experience for athletes, attendees, viewers and Games staff while also demonstrating how technology can transform businesses.

Intel aim to connect fans and athletes like never before, with technologies involving 3D Athlete Tracking (3DAT) and utilizing the power of virtual reality (VR) to train venue managers.

3DAT uses four pan-tilt mounted, highly mobile cameras to capture the form and motion of athletes, then apply pose estimation algorithms to analyze the biomechanics of athletes movements.
The system transforms that data into broadcast overlay visualizations available during replays of say the 100m and other sprinting events.
VR Training will be utilized to create an immersive learning experience for key managers at competition venues. The training will also include building digital versions sometimes known as digital twinning that can open several opportunities to unleash the power of data for training, planning, simulation and more.

Intel is committed to making Tokyo 2020 the most innovative Olympics in history through 5G technologies and infrastructure platforms that are paving the way to develop gigabit connectivity, new mobility solutions, more immersive viewership experiences, cutting-edge smart city applications and advanced broadcasting services.

Intels innovative technology provides the foundation for Cisco to build the secure, reliable and flexible network to support the Olympic Games operations across 42 competition venues including the Olympics Stadium and non-competition venues such as the athletes village, TOCOG headquarters, broadcasting set-ups, hotels and many more.

Along with partners, Intel will create the most immersive Olympic experiences ever, including NEC facial recognition, and using Intel AI solutions to create the theme song for Tokyo 2020, and hosting an esports event leading up to the Olympic Games.

NEC Facial Recognition provides a large-scale facial recognition system NeoFace for the Olympic and Paralympic Games in Tokyo. The facial recognition technology will be used to identify over 300,000 people at the games, including athletes, volunteers, media and other staff for entry points of venues and accommodations. Benefits include helping prevent risks related to identification fraud and reducing long wait times for ID checks.

After Intel's ground breaking achievements at the Olympic Winter Games PyeongChang 2018 using Intel True VR, fans can expect an even better immersive experience at the Tokyo 2020 Olympic Games. Intel True VR will be deployed in a range of sports and venues and content will be distributed by rights-holding broadcasters, including the opening and closing ceremonies, track & field, gymnastics, boxing and beach volleyball.

#2020Beat: The official Tokyo 2020 beat was created from a range of 1,000 different sound samples reflecting the themes of sports, Japanese culture, daily lives and nature; five different rhythms were compiled from these using Intel artificial intelligence solutions.
This cheerful beat is formed by two parts: call (base rhythm) and response (response rhythm). Audiences will hear the call part and follow the response part to clap their hands.

The Intel World Open esports tournament will take place ahead of the Tokyo 2020 Olympic Games, which builds on the first esports experience delivered at Intel Extreme Masters PyeongChang.
The Intel World Open will feature Capcoms Street Fighter V and Psyonixs Rocket League, and kick off with online qualifiers in early 2020 where any player at any level can compete for a chance to join their national team.

A live qualifier event in Katowice, Poland, in June will determine which teams will advance to the championship esports tournament in Tokyo from July 22-24, 2020, leading into the Tokyo 2020 Olympic Games.

The live finals in Tokyo will host fans at the Zepp DiverCity venue.